Galactic Gauntlet

Team: QuadraTron Games

Role: Game Programming Intern

Game Engine: Unity

Programming Language: C#

Project Description

Project Status: In-Development

In this genre-bending multiplayer arena sports shooter, you take control of one of these up-and-coming sports bots to battle your way to robo-athlete superstardom! Use all sorts of crazy weapons and power-ups as you fight it out in the arena—or skate, grind, and wall-ride the ball right into the goal!

My Experience

March 2022 - September 2022

Through Galactic Gauntlet, I got my first true introduction to AI and autonomous agents in games. I developed enemy AI with basic path finding using nav meshes in Unity and C#. I then expanded this into AI that makes decisions based on proximity to the player. This involved experimenting with ray casting and vectors in 3D space.

During my time working on Galactic Gauntlet, I was able to experience the ability to grow individually, as I was the only programmer working on the enemy AI at the time. I made strides in my ability to approach problems from different angles, learn on the job, and understand better how to build new systems from scratch, as opposed to focusing on hunting down bugs across a variety of systems.

Skills: C#, Unity, Scrum, 3D Development, Artificial Intelligence, Ray Casting, Vectors, Nav Meshes

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